Star Trek – Armada – Review

June 1, 2000

Virtually identical in design to Warcraft, Starcraft, or Myth, Armada has one truly unique feature: Each ship’s crew is a separate commodity from the vessel.

Breach – Venom – Review

June 1, 2000

They’ve been influenced as much by later, metal-er Earth Crisis as by later, more-accessible Napalm Death. And a bit of Neurosis and Eyehategod.

Soldier of Fortune – Review

June 1, 2000

Needs expansion packs, more complex missions, and better enemy AI. It has a great engine, look and feel, but single-player gets as monotonous as Rambo movies.

Disney’s Tarzan – Review

June 1, 2000

Part modern-day Pitfall, the game’s 13 levels have Tarzan swinging vines, climbing trees, surfing tree trunks, and other assorted jungle oddities.

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