F-Zero GX – Review

February 2, 2004

A snazzier version of Nintendo 64’s F-Zero X: It maintains the teeth-grating speed, busy races, and smooth design. A pretty safe update of a well-worn formula.

Day of Defeat – Review

February 2, 2004

Day of Defeat is not really a game for newcomers, it’s best suited for WWII buffs, people who like their shooters with a heavy dose of entertaining realism.

X2 – Wolverine’s Revenge – Review

July 23, 2003

Better than previous attempts at bottling X-Men magic, Wolverine’s Revenge has style and nice features, but it’s dragged down by a terrible fighting system.

Unreal 2 – The Awakening – Review

July 23, 2003

Short and poorly-executed. Its apex is a poor imitation of Alien vs. Predator, its worst resembles Battlefield Earth in a foreign language without subtitles.

The Getaway – Review

July 23, 2003

One of the most expensive games produced, Sony billed The Getaway as the first complete movie-game experience. It has great technology (for a PS2 game).

Freelancer – Review

July 23, 2003

Freelancer is an entertaining spacebound dogfighting and exploration epic charged with resurrecting an endangered genre.

Dark Cloud – 2 – Review

July 23, 2003

Dark Cloud 2 combines adventure beat-’em-ups, RPG, puzzle-solving, time traveling, and sports quests into a world where surprises never end.

Wild Arms 3 – Review

April 18, 2003

Four strangers confront each other on a train and draw guns on each other in a John Woo style stalemate. Freezeframe, and pick whose shoes you want to walk in.

War of the Monsters – Review

April 18, 2003

Giant monsters kicking the crap out of everything around them? This is a concept I’ll never get tired of. Who wouldn’t want to become a giant eyeball of doom?

1 32 33 34 35 36 42