Heavy metal comes to life: A violent, vaguely Norse landscape where battles are waged with axes and swords and the great evils are demons and false metal.
Shift conveying the sheer violence of being behind the wheel. Its thrilling, white-knuckle cockpit view is king, but the outside-the-car view is more precise.
A Beatles-tailored version of the tried-and-true Rock Band formula. I’s crafted with an affection and purity of vision that is impossible not to admire.
Mildly entertaining for fans of the franchise in a weekend-rental kind of way, but like Pandemic’s last offering, Mercenaries 2, it lacks considerable polish.
In a police state where free expression is not tolerated, as a runner, you’ll feel a satisfying sense of speed and tangible interaction with your environment.
The cartoony design of the boxers and comic book presentation is distinctive and attractive, but the concepts for the characters are out of the WWE reject pile.
My list of complaints with Burnout: Revenge is fairly lengthy since this is marketed as a complete sequel. Revenge feels more like an expansion than a new game.