Doom 3 – Review

June 13, 2005

The old-school shooting of Doom 3 pissed a lot of people off. Beyond bleeding-edge graphics, it delivered lighting and shadows as dynamic as those in real life.

Martin Scorsese Collection – Review

June 13, 2005

Concentrates on a films Marty made for MGM in the ’70s, including the immortal Raging Bull, New York, New York, the Last Waltz, and Boxcar Bertha.

X-Men Legends – Review

February 28, 2005

Part squad-based strategy and role-player with a whole lot of button-tapping fisticuffs, Legends succeeds because of enthusiasm for the subject matter.

Tony Hawk’s Underground 2 – Review

February 28, 2005

While it retains all classic, zero learning curve, highly improvisational, and brutally challenging skateboarding madness, something soured with Underground.

Spiderman 2 – Review

February 28, 2005

Great first impression and occasional flashes of brilliance are scattered throughout a game that grows boring in spite of extreme inventiveness and likability.

Rainbow Six – Black Arrow – Review

February 28, 2005

The levels take place all over the world, not just the Middle East. Environments are bigger, brighter, and more colorful than the predominantly industrial ones seen previously, and include a subway terminal, ancient ruins, and a fancy hotel. Terrorists are considerably smarter, love their RPGs, use hostages as human shields, and exhibit considerably more interest in survival.

Halo 2 – Review

February 28, 2005

Retains its predecessor’s smooth and intuitive control scheme, but adds vastly-improved level design, better weapons, a more complicated and interesting plot.

Doom – 3 – Review

October 4, 2004

Doom 3’s hyper-realistic lighting effects, unprecedented detail, noirish shadows, and undeniably mind-blowing graphics should come as a shock to no one.

The End – Review

May 23, 2004

Overproduced and under-inspired, The End is a big budget skate film with a whole lot of cash and a serious deficiency of imagination and respect for the viewer and public property. This piece of crap is little more than an overblown skate punk home movie with all the spills edited out and some aimless expensive sequences edited in.

Tony Hawk’s Underground – Review

May 23, 2004

Tony Hawk games were presented as sports titles, with timed runs, and stated goals, free of storyline. Underground gives the player a character to develop, a plot to unravel, and a destiny to fulfill.

Star Wars Jedi Knight – Jedi Academy – Review

May 23, 2004

While providing you with every opportunity to cop out and play it as a first-person shooter, under the hood, Jedi Academy boasts the finest melee combat system I’ve ever seen, in any game, at any time.

Call of Duty – Review

May 23, 2004

The finest FPS I’ve had the privilege of playing. Download the demo and the superficial resemblance to Medal of Honor fades away when you’re dropped into some of the most fully-realized battle sequences you’ve ever seen.

Star Trek – Elite Force II – Review

February 2, 2004

Its 2000 predecessor proved a first-person shooter set in the Star Trek universe can bear excellent fruit, so it’s no shock Elite Force II is a very good game.

Day of Defeat – Review

February 2, 2004

Day of Defeat is not really a game for newcomers, it’s best suited for WWII buffs, people who like their shooters with a heavy dose of entertaining realism.

X2 – Wolverine’s Revenge – Review

July 23, 2003

Better than previous attempts at bottling X-Men magic, Wolverine’s Revenge has style and nice features, but it’s dragged down by a terrible fighting system.

Unreal 2 – The Awakening – Review

July 23, 2003

Short and poorly-executed. Its apex is a poor imitation of Alien vs. Predator, its worst resembles Battlefield Earth in a foreign language without subtitles.

1 2 3 6