X – Beyond the Frontier – Review

June 1, 2000

Occasionally beautiful, oddly compelling, excruciatingly boring, and tantalizingly full of promise, this is a unique experience few will appreciate.

Coroner’s Corner – Human Viscera: A Tasty Guide – Column

June 1, 2000

I don’t know about you, but I believe any film could’ve been rendered more effective with the addition of flesh-ripping zombies. Something about dead and decayed people trying to eat warm, live people really strikes me as beautiful cinematography.

Star Trek – Armada – Review

June 1, 2000

Virtually identical in design to Warcraft, Starcraft, or Myth, Armada has one truly unique feature: Each ship’s crew is a separate commodity from the vessel.

Soldier of Fortune – Review

June 1, 2000

Needs expansion packs, more complex missions, and better enemy AI. It has a great engine, look and feel, but single-player gets as monotonous as Rambo movies.

Frogpile: One Enchanted Evening, Codpiece Optional – Fiction

April 1, 2000

It was “One Enchanted Evening.” It sounds corny, I know, but we’d heard of it working at another house. We put up a stage flat in front of the door, to make it look like the entrance to a castle. We bought pink champagne. We even got costumes.

Vigilante 8: Second Offense – Review

April 1, 2000

More mid-’70s vehicular destruction for those not brave enough to weld a flamethrower onto the hood of an El Camino and speed into the side of a garbage truck.

Toy Story 2 – Review

April 1, 2000

Toy Story 2 does a very good job of creating a game simple enough to engage children, but complex enough to stand on its own with an older audience.

Space Invaders – Review

April 1, 2000

Unlike the infinitely superior Pitfall 3-D, Space Invaders has nowhere to go, no storyline to expand on, and no concept to perfect.

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