The best-playing games are always worth coming back to. Bayonetta, Gears of War. Guitar Hero/Rock Band. Splinter Cell: Blacklist now sneaks onto that list.
Time and Eternity wins early points for its striking anime art style and its intriguing premise, but the story collapses under the weight of insipid dialogue.
In a lot of ways, Grid 2 is the perfect racing game. It finds that perfect balance between super-simulation racers and arcade racers. It looks fantastic.
After Resident Evil 6 stuffed stealth, driving, and air combat into its bloated but entertaining adventure, it’s the next step for the franchise to streamline.
Guiding the titular heroine through the compact levels, blasting enemies, is breezy and immediate. The mission structure is a good fit for portable gaming.
The zombie apocalypse is not gonna be pretty. Dead Island: Riptide incorporates this inconvenient truth much better than many other undead action titles.
The pitch is that NeatherRealm will take everything it learned with the reboot of Mortal Kombat and apply it to a fighting game within the DC Comics universe.
Darkstalkers Resurrection may not be the royal treatment the series deserves, but as a precursor for a reboot of the franchise, it’s a tantalizing prospect.
The story isn’t anything terribly memorable, but DMC has an incredible surreal look that mashes up the level design in all sorts of cool and unexpected ways.
Far Cry 3 delivers a full-bodied open world game, showing strength in all areas of its design rather than focusing on one aspect and leaving the remainder to wither.