The annual update always brings a truckload of tweaks and new features, like PS Move motion control, overhauled ball physics, now take your season on the go.
Custom-built to satiate the gamer need to explore; to push against every boundary to find its limits; to suss out solutions by intuition and trial and error.
To create a sequel to a game that was bursting with content, Media Molecule has taken the kitchen sink approach. Before, you could make levels, now worlds.
There’s no better way to take a break from the breakneck pace of other games than to just listen to the breeze as you shoot a few holes in Out of Bounds.
Back in the day, it was hard to resist the childlike drawing and animation, the happy tunes, and characters like a Rasta frog and a karate-teaching onion.
You head-butt your opponent and proceed to shove your blade into his gaping maw, extracting glowing spheres of life energy. You don’t defeat, you annihilate.
Four strangers confront each other on a train and draw guns on each other in a John Woo style stalemate. Freezeframe, and pick whose shoes you want to walk in.
Giant monsters kicking the crap out of everything around them? This is a concept I’ll never get tired of. Who wouldn’t want to become a giant eyeball of doom?