LittleBigPlanet – 2 – Review

g-littlebigplanet2200LittleBigPlanet 2

(SCEA for PS3)
By Mike Delano

To create a sequel to a game that was already bursting with content, one with more nooks and crannies than any but the most dedicated could possibly explore, developer Media Molecule has taken the kitchen sink approach. Before, you could make levels – now, entire worlds. Before, making a platformer seemed the obvious choice for what to do with the level creation tools – now, nothing is obvious, since the creation tools allow your brain to shoot forth in any direction, from shooters to puzzlers, racing games to retro RPG revivals, and make your ideas a reality. It’s up to you to see your mind’s creation through to its unveiling, though, tempting as it is to spend time working through the great story mode or losing yourself completely in searching through the mountain of new levels created daily by other players. LittleBigPlanet 2 is not so much a reinvention of the first game as it is a reinvigoration of it, carefully expanding on old ideas and adding new ones, along the lines of Super Street Fighter IV or Assassin’s Creed: Brotherhood. In fact, since my creative juices are flowing, I wonder if I can create a Sack Ezio and a Sack Blanka and have them battle in the Roman Colosseum…