To create a sequel to a game that was bursting with content, Media Molecule has taken the kitchen sink approach. Before, you could make levels, now worlds.
The fantastically detailed (and sadistically difficult) game that lay beneath these visuals lives on in the sequel, with an even greater emphasis on the humor.
As secret agent Rico Rodriguez, you cruise, jump, fly, careen, zig-zag, grapple, and buzz around a fictional tropical paradise, working as a gun-for-hire.
It’s the little touches in L4D2 that create an oppressively bleak atmosphere and push the game beyond the realm of just a hyperactive zombie shooting gallery.
Cosmic exploration juxtaposed by fuzzy riffery, cerebral vs he-man thud, dig? Jazzy prog wank and repetitive, slow builds, and you’ve got a bit to smoke up to.
Even by Square standards, where cute characters frolic side by side with tortured Clay Aiken look-alikes, playing an RPG with Disney characters is pretty silly.